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PAC-MAN

Art Direction & Technical Management

Creative Vision & Style Development

The launch features 10 unique characters as part of the new PAC-MAN Collection.​
Focus: Led the visual development process from initial concept to final execution, ensuring the new assets were faithful to the core IP while meeting modern aesthetic and performance standards.

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Low Poly Asset Creation

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  • Polygon Budget Management: Assets were optimized and created to meet performance targets for the PAC-MAN Collection: character body was around 15,000 polygons (with accessories capped at 18,000 polygons), and all geometry and accessories were efficiently bundled onto a single 1K PNG texture atlas to ensure minimal draw calls and maximized rendering performance.

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  • Texture Baking Workflow: Specialized in Normal and Ambient Occlusion (AO) map baking in Substance Painter to "fake" high-resolution details, ensuring the 3D model looks high-fidelity even with a low-poly count.

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  • glTF 2.0 Export Strategy: Configured custom export settings to include embedded textures and animations, resulting in a .glb file size under 5MB for instant loading.

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  • Cross-Platform Delivery: Expertly managed the conversion pipeline from glTF/glb to USDZ using Reality Converter and Xcode, ensuring visual parity across Android (Web) and iOS (ARKit) platforms.

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  • Shader Troubleshooting: Resolved critical PBR shading discrepancies between formats, such as transparency sorting and metalness intensity, to maintain brand consistency for PAC-MAN IPs.

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External Artist Management & Quality Control

Bridged creative vision with technical execution, ensuring seamless asset integration from concept to game engine.

   

  • Technical Specifications: Authored detailed asset authoring guidelines and technical specifications for outsourcing partners. This ensured final assets were low-poly, correctly rigged, and fully engine-compatible.

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  • Production Pipeline Management: Established a review framework involving daily progress audits and granular feedback loops. Streamlined the brand approval process, ensuring complex 3D assets moved from conceptualization to final deployment without bottlenecking the dev pipeline.

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  • File Testing and Performance Optimization: Directly tested all incoming files for quality and technical specifications. Ensured in-engine and web performance by verifying assets were optimized (file size, low-poly, correct draw calls, etc.) and free of performance-impacting issues.

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Technical Challenge

The core challenge involved navigating the complexities of parallel production while managing multiple, critical dependencies (internal, external, and brand).

Specifically, this required:

    

  • Simultaneous Asset Tracking: Maintaining detailed progress and quality control (model/animation fidelity) for 10 unique characters being produced concurrently.

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  • Dependency Management: Tracking the output of outsourcing artists (5 characters) and internal contributions (5 characters, where I acted as a hands-on artist) against the timely response and feedback cycles required from the brand stakeholders.

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