PAC-MAN
Art Direction & Technical Management
External Artist Management & Quality Control
Creative Vision & Style Development
The launch features 10 unique characters as part of the new PAC-MAN Collection.​
Focus: Led the visual development process from initial concept to final execution, ensuring the new assets were faithful to the core IP while meeting modern aesthetic and performance standards.
Bridged creative vision with technical execution, ensuring seamless asset integration from concept to game engine.
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Technical Specifications: Authored detailed asset authoring guidelines and technical specifications for outsourcing partners. This rigorously ensured final assets were low-poly, correctly rigged, and fully engine-compatible.
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Production Management: Established schedules and meticulously ensured all deadlines were met. The process included daily progress reviews, detailed feedback delivery, and tracking brand approvals and feedback.
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File Testing and Performance Optimization: Directly tested all incoming files for quality and technical specifications. Ensured robust in-engine performance by verifying assets were optimized (file size, low-poly, correct draw calls, etc.) and free of performance-impacting issues.






Low Poly Asset Creation
Assets were optimized and created to meet performance targets for the PAC-MAN Collection: character body was around 15,000 polygons (with accessories capped at 18,000 polygons), and all geometry and accessories were efficiently bundled onto a single 1K PNG texture atlas to ensure minimal draw calls and maximized rendering performance.


Technical Challenge
The core challenge involved navigating the complexities of parallel production while managing multiple, critical dependencies (internal, external, and brand).
Specifically, this required:
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Simultaneous Asset Tracking: Maintaining detailed progress and quality control (model/animation fidelity) for 10 unique characters being produced concurrently.
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Dependency Management: Tracking the output of outsourcing artists (5 characters) and internal contributions (5 characters, where I acted as a hands-on artist) against the timely response and feedback cycles required from the brand stakeholders.


